The Multiple Jumps Bug


There's a bug in the game that has been kept in the final game: the triple jump. Or more precisely, a multiple jump, but with a catch.


Bakin's ledge collision is a bit strange, and using more stricter collision checking resulted in total momentum loss from jumping close to a wall and into a ledge. This felt absolutely awful, and though it wasn't a major interaction from the level design, attempting small shortcuts here and there absolutely made this a nightmare. To fix this, it involved reducing the CCD Radius Coefficient down to 1.1, for the collisions became unstable overall under 1, and too strict at 1.2...


And the truth is that Ecrazeus Castle doesn't use Bakin's default Jump behaviour, it instead applies a force through an event, since it's a lot more controllable on the development side... but as a result, it also involved implementing a landing check. That's why the other fix I had to add, and arguably the source of the bug, was to add a generous landing check.


Basically, during a jump, if you're close to a ledge, whether you're going up or down... your jump count resets. This can sometimes happen with enemies (especially while jumping on flying foes), but it's mainly caused from touching an edge while not landing on the platform of that edge. You gotta graze the edge.

If I recall, one of the feedback complained that Faune was too overpowered, because she had so many jumps... in the Steam Next Fest build, where both characters had double-jumps. There was a time where Hime-Alice only had one jump (Private Playtest), but the platforming felt much better with two, so every character obtained a double-jump.

Anyway, if you're trying to perform this glitch, do note that whenever your character does the double-jump spin, it means they can't jump anymore. The minute she changes animations to the falling animation, you've resetted the jump counter.

While we're at it, there's another glitch involving jumps, but it's specifically tied to Faune and her unique dodge. Can you figure it out? I heard it grants a bit more elevation and can enable you to skip some areas more easily.